Well, I've been meaning to post for awhile. A long while, in fact. A lot of you may have been wondering why I haven't gotten off of my arse to post. I have been meaning to write about our various adventures several times, but Meg keeps beating me to it (though she may dispute this).
So now that Sock Wars is officially over, I have decided that it is time to review the game. First, I have to say I was as surprised as anyone to see that the game was written up in the Wall Street Journal this week. I was even more surprised to find out that the sock that I knit for my victim was described in the lead of the story!
I think the concept of the game is really fun. I certainly had a lot of fun rushing to finish two pairs of socks before I was taken out. The "scar pattern" that we all had to knit was pleasantly fun and suited to all levels of sock knitters. I have to admit, though, that I'm not used to knitting at such a large gauge (6 st/in). The socks absolutely flew.
My biggest hangup with the game, though, was the slowness of the postal service in comparison to my knit time. I had churned out my first pair of socks in about 3 days, yet it took me almost two weeks to receive the second pair of socks for my next victim. I finished those off in 48 hours, then waited for another two weeks for a pair that eventually just got routed around me, as by that time, I received my socks from my assassin. This aspect of the game ended up being a lot of "hurry up and wait" that I get too much of elsewhere in my life (such as in airports). Also, so much of the game was luck of the draw. There were people who knitted 9 pairs of socks, and they got killed not long after me. As a result, I could have been the game's slowest knitter yet lasted a very long time, or been almost the fastest knitter and been knocked out in the first round. At the end of the game, there were a dozen or so people remaining, but for some reason they couldn't finish the socks for each other. So to finish the game, the first person to send a postcard to the initiator would win. In my opinion, this was awfully anti-climactic.
Also, the pattern itself was very poorly written. Clearly it hadn't been test knitted, because there were several sets of errata. When we tried to ask questions to the mailing list about them, the person who wrote the pattern replied rather snarkily that the pattern wasn't hard and implied that somehow any errata were "all part of the game." I'm sorry, but I think that's a bit unreasonable.
So all in all, it was a good idea, but I think there were some things that were lacking logistically. The game could be improved by taking pictures of the finished socks and e-mailing the picture to the victim as part of the assassination. Also, taking time to test knit the pattern could have saved a lot of frustration from several participants. Will I do it again next year? I'm not sure.
So, without any further ado, I present to you the orange and black socks mentioned in the WSJ:
Here was pair #2:
Spoot decided she wanted to be mailed with the socks, so that she could get away from Angus. We told her that wasn't an option.